iOS

Feb03
Exploring rendering differences between Sketch and iOS.
Feb02
I love my iPhone. The details and user experience are mostly delightful. However… about 2-4 times a day, a moment of intense frustration pops in.
Jan25
All of the components are designed according to Apple's HIG. Works with Sketch's Resizable Nested Symbols, Libraries, Text styles and Dark theme.
Jan23
When the iPhone X launched, a lot of designers were put off about the screen shape.
Dec31
I noticed an unusual behavior of the iPhone X home indicator while working on my most recent app.
Dec22
High-fidelity prototyping tools have become incredibly popular over the past years with Framer, Flinto and Principle leading the way.
Dec18
In 2009, when we released the first edition of our mobile-usability report, we still had to convince companies that they need a mobile presence.
Dec17
There's a constant debate about whether or not designers should learn to code.
Dec13
Origami, Sketch, and Photoshop templates of GUI elements found in the public release of iOS 11.
Dec12
Our camera app, Halide, was just weeks old when the first leaks of the iPhone X surfaced.