The next thing will not be big
So we are all — collectively, culturally — looking for the Next Big Thing, and we keep not finding it.
So we are all — collectively, culturally — looking for the Next Big Thing, and we keep not finding it.
Each year, NiemanLab asks some of the smartest people in digital media what they think is coming in the year ahead.
Algorithms and AI don't just show us reality — they warp it in ways that benefit platforms built to exploit people for profit.
From talent arbitrage and “proof of craft” to hardware moats, ambient listening, homegrown software, and the end of waste.
Creative Boom asked a selection of artists and their representatives to cast their minds ahead and visualize what’s in store for the next 12 months.
Public data as well as our original polling suggest LLM adoption is roughly on trend, but the underlying drivers are shifting.
Emerging trends across all categories… and unlimited possibilities for using them.
A drive folder with 2026 Trends reports from multiple companies, consultancies, and research groups.
The range of outcomes spans from “just more software” to a single unified intelligence that handles everything.
In the coming year, we will begin the transition into a new era of AI in the human loop, not the other way around.
From making brain-computer interfaces affordable to enabling people with low vision to follow live sports.
Workflows, burnout, AI impact, career growth, and job market insights across regions and company types.
A prediction essay for the next 20 years of intelligent robotics.
Report by McKinsey on agents, innovation, and transformation—and how companies are in the early stages of capturing value with AI.
What happens now that AI is everywhere and in everything? 17 readings from the furthest reaches of the AI age.
Gothic has moved from subcultural spaces into mainstream design practice. What’s causing its resurrection?
Some of the people crafting our tangible visual worlds about what the next generation of printmaking might look like… and if there is one.
Loosely there are two visions for the future of how we interact with computers.