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Category: Ux

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The Current State of Mobile UX (18 Common Pitfalls)

Our latest benchmark of Mobile UX reveals that 52% of e-commerce sites still have severe mobile UX issues.

UX Design Challenges

A set of challenges to practice UX design skills.

Case Study: The Evolution of Google Maps & Colour Picking Methodology

Since Google Maps launched 15 years ago, they have revolutionised the world of digital maps and now help over one billion users get from A to B

How Kickstarter Designed for Creators’ COVID-19 Concerns

The pandemic scared Kickstarter creators. We demonstrated the value of our platform by improving our ability to connect backers to projects.

People are talking - a design refresh of Wikipedia Talk pages

The project to make the "Talk page", the corresponding page that every article on Wikipedia has for discussions, better for everyone.

Best Practices: Designing autosuggest experiences

Over the last couple of weeks, I carried an exhaustive study on about 50+ search bars.

Cookie Consent Speed Run

A frustrating game about GDPR banners.

On Time, Time Zones, and Software

Time zones are tricky. Basics, a bit of history, and tips in this article will help designers and developers create UIs with good UX.

UI & UX Micro-Tips: Volume Three

In this follow-up article I’ve brought you another selection of easy to put into practice UI & UX micro-tips.

Designing calculator apps

Looking at different calculator apps, we reflect on the imitative nature of all software and the dreaded concept of skeuomorphism.

Why should type be fluid, anyway?

We call type “fluid” when the text on a web page scales in relation to screen size without any breakpoints.

The Rise of Touch Screens in Cars Explained

Touch screens are not the problem per se, but car companies' design execution is.

Designing micro-interactions with Figma interactive components

Designing some components states and micro-interactions with the new beta feature of Figma.

Applying Usability Heuristics to Her Story

Exploring the alignment between in-game systems and the real world

Advice for Aspiring Designers

Thoughts on getting started and standing out in UX design.

Dangerous UX: Consequential Options Close to Benign Options

Confirmatory and destructive actions should be far apart from each other.

The FOMO is real: UX patterns capitalizing on human misery

FOMO is defined as the apprehension that one is either not in-the-know or missing out on information, events, experiences, or decisions.

UX inspiration from history: Sony Walkman

The story of the classic Walkman ended in 2010 when Sony retired the cassette player. Sony sold around 200 million cassette players, and the total ...

7 tangible ways to make vaccine websites more accessible

Vaccine registration websites weren’t designed for the people who need them most. Here are easy fixes that don’t require starting over.

In search of the perfect search for Wikipedia

The Wikipedia Android app team improved a core feature: searching for articles. Along the way, they experienced a surprise.