Needy programs
We used to use software; now software started to use us.
Software development is fundamentally a practice of problem-solving, and so, most of the work is done in your head.
AI’s infinite memory could endanger how we think, grow, and imagine. And we can do something about it.
The shift in product design with the advent of AI and a potential generative experiential future.
Mission, vision, purpose, BHAG. Are they useful north stars, or academic nonsense?
“Artificial intelligence” is a failed technology. It’s time we described it that way.
Anyone can make something that looks designed, but that doesn’t mean that design has happened.
How the cause for the global decline in intelligence could be attributed to the fact that we now get to carry this box in our pocket.
Dismantling a culture that idolizes privately owned tech as a method of social progress.
In some cases, design is what something looks like. In other cases, design is how it works. But the most interesting is when design changes behavior.
Why building for rot is nothing like building happy-path apps.
Frank Chimero is back again with one of the most spectactular pieces of design writing I've read in a while.
We're in an unusual situation where the most common opinion about AI within the tech industry is barely ever mentioned.
Reflections on why good judgment outlasts tools, and simplicity always wins.
You probably don’t want to build “finished software”. But what can we learn by thinking about it as a concept?
Designers once controlled 85% of UX through UI and interactions. Now, with intelligence moving beneath the surface, that control has collapsed to 5%.
So much of the discourse around AI assumes an inevitability to adoption, seeing quality as the only barrier to that.
Neutral observations on the Vercel vs Cloudflare race to win the edge and developer mindshare.