The five best design links, every weekday

Category: Craft

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blog.maximeheckel.com

Shading motion

Detecting, extracting, and stylizing motion with WebGPU and TSL, covering motion masking, blob tracking, optical flow, and velocity-based motion blur.

superposition.jem.computer

Design is how it tastes

If our design specs only tell models what the interface is made of, they have already forgotten what the interface is for

microsoft.design

What happens when you can’t hide behind craft

In an era where AI has made execution nearly free, the designer’s true value no longer lies in craft alone but in having a genuine point of view.

figma.com

Code, craft, and the making of nested folders

From treating code as a proposal to turning handoffs into conversations, here’s how we shaped a new way of working to ship nested folders.

hvpandya.com

The hard things about design

An honest accounting of what the craft costs, and why it costs more than the crafts sitting right next to it.

bencallahan.com

What is product craft in the age of AI and design systems?

A design system can only raise the quality floor.

eieio.games

Legibility of effort

LLMs have broken legibility of effort - our ability to tell, at a glance, whether something took a human real work. What happens next?

jakub.kr

Less is more, more or less

In the age of AI, knowing what not to build might be the most important skill of all.

aresluna.org

Show your hands honor for the strange power they bring you

On designing finger-friendly interactions.

taylor.town

You cannot grow a pumpkin

You can play piano (unless you can’t play piano).

microsoft.design

Haptics design and implementation

Microsoft's guidance for adding haptic feedback to improve clarity, support inclusion, and create more intuitive experiences.

tonsky.me

Every frame perfect

How imprecise UI animations erode trust in product.

blog.murphytrueman.com

What Figma made visible

And whether the next generation of practitioners will get the same thing.

buzzusborne.com

Discovery vs Delivery

A personal perspective on AI, product quality and the growing divide between deciding what should exist and efficiently building it.

emilkowal.ski

Train your judgement

Settling for good enough is not good enough.

linkedin.com

The five dimensions of craft

Timeless principles that separate products people use from products people love.

ajitem.com

Six characters

What the PNR locator on your boarding pass actually contains, and why fare calculations are written in a currency that does not exist.

rajnandan.com

Good taste the only real moat left

The real edge comes from pairing judgment with context, stakes, and the willingness to build.

chrbutler.com

Craft is untouchable

AI doesn’t threaten craft—the temptation to skip iteration does.

uxdesign.cc

Designers finally have a say in the product they design

AI didn’t teach designers to code. It gave them back the decisions that were always theirs.