The hard things about design
An honest accounting of what the craft costs, and why it costs more than the crafts sitting right next to it.
An honest accounting of what the craft costs, and why it costs more than the crafts sitting right next to it.
A design system can only raise the quality floor.
LLMs have broken legibility of effort - our ability to tell, at a glance, whether something took a human real work. What happens next?
In the age of AI, knowing what not to build might be the most important skill of all.
On designing finger-friendly interactions.
Microsoft's guidance for adding haptic feedback to improve clarity, support inclusion, and create more intuitive experiences.
And whether the next generation of practitioners will get the same thing.
A personal perspective on AI, product quality and the growing divide between deciding what should exist and efficiently building it.
Timeless principles that separate products people use from products people love.
What the PNR locator on your boarding pass actually contains, and why fare calculations are written in a currency that does not exist.
The real edge comes from pairing judgment with context, stakes, and the willingness to build.
AI doesn’t threaten craft—the temptation to skip iteration does.
AI didn’t teach designers to code. It gave them back the decisions that were always theirs.
A new medium is here, or perhaps something more akin to a new fundamental force of nature.
How AI turns translation into runtime and why preserving intent between human ambiguity and machine precision is now the real craft.
A collection of details that make your interfaces feel better.