Why the UX discussion around Elden Ring is flawed
Usually, FromSoftware’s games are criticized for their difficulty. But this time, it is about their user experience.
Usually, FromSoftware’s games are criticized for their difficulty. But this time, it is about their user experience.
Exploring what Undertale can teach us about minimizing the user’s memory load through the lens of the 10 usability heuristics.
The videogame helmed by director Hidetaka Miyazaki taps into a history of pulp and religious art.
As game developers we want to create new worlds, not to destroy the one we have.
Guess the song from the intro in as few tries as possible.
We invited mathematician and wordplay fan Ali Lloyd to share his thoughts on hit internet word game phenomenon Wordle.
A multilingual ever-growing list of Wordles from all over the world.
We created an imaginary state called Hexapolis, where your only mission is to gerrymander your party to power.
Every once in a generation something beautifully simple comes along and revolutionizes our lives: the paperclip, Post-its, the iPod, Wordle.
A small fun app to test your CSS knowledge. Find the correct CSS selectors for the 10 puzzles as fast as possible.
Place events and people on a timeline in the correct order.
Exploring how New Horizons prevents errors through the lens of the 10 usability heuristics
Over the past six months, I have spent my spare time studying Capcom success stories and in particular the genesis of Street Fighter II.
How do you become the Doom Slayer? Onboarding to any game is an important design challenge for game developers, especially in Doom Eternal.
A demo of the indie city builder game playable in the browser. Build quaint island towns block by block.
I illustrated every Playstation controller, from PS 1 to PS 5, in Figma.
How the Mass Effect trilogy makes use of the fourth UX heuristic: consistency and standards.
A fun way to learn about web accessibility challenges and solutions.