The five best design links, every weekday

Domain: theturnsignalblog.com

theturnsignalblog.com

Apple’s Risky Bet on CarPlay

With Apple's car project canceled, what's Apple's strategy with CarPlay and how do carmakers respond to it?

theturnsignalblog.com

Mixed Reality: The Future of Automotive UX Prototyping

Can mixed reality make it easier to test and iterate on automotive user interfaces?

theturnsignalblog.com

The Problem With Digital Instrument Clusters and How to Design a Better One

Is it possible to design a digital instrument cluster that is better than its analog counterpart?

theturnsignalblog.com

The 8 Guidelines for Good Automotive UX Design

Over the past years, I have been trying to capture the essence of automotive UX design into fundamental guidelines to help other designers.

theturnsignalblog.com

A Guide to Prototyping Automotive Interfaces

Good design is not a function of talent, but number of iterations. Here’s my guide to prototyping automotive interfaces.

theturnsignalblog.com

The Role of Cognitive Load in Automotive UX Design

What is cognitive load and how does it impact driving safety and automotive UX design?

theturnsignalblog.com

In-Car Climate Control Design: How It Has Gone Backwards and How to Fix It

Climate controls may seem easy to design on the surface, but you quickly run into much complexity.

theturnsignalblog.com

How Apple and Google Are Taking Over the In-Car User Experience

Will the future in-car interaction be CarPlay and Android Auto or a native system?

theturnsignalblog.com

Guidelines for Designing an In-Car Voice Assistant

Voice assistants can reduce driver distraction if they are designed well. Here are concrete guidelines for designing a voice assistant for drivers.

theturnsignalblog.com

Is Voice Interaction a Solution to Driver Distraction?

Voice interaction sounds great because drivers don't have to take their eyes off the road. But is it really a valid way to mitigate distraction?

theturnsignalblog.com

Driving a Porsche Taycan for a Week, a UX review

I describe my thoughts after a week of intensive use, the three main pitfalls of Porsche's system, and how they are symbolic for the car industry.

theturnsignalblog.com

Swiping vs Tapping, What is Less Distracting to Drivers?

Is it possible to design touch interactions such that they are as user-friendly as physical controls? I did a home experiment to try to answer this.

theturnsignalblog.com

Is Gesture Interaction a Valid Alternative To Touch Interaction in Cars?

Let's find out if gesture interaction is a valid alternative to existing methods or if it is just a gimmick

theturnsignalblog.com

The Struggle to Find Out How Cars Manage Your Personal Data

Navigating car websites to find how they treat your personal data is shockingly bad.

theturnsignalblog.com

The eHMI: How Autonomous Cars Will Communicate With the Outside World

A safe traffic flow depends a lot on non-verbal communication. So what happens when drivers will be replaced by computers?

theturnsignalblog.com

The Rise of Touch Screens in Cars Explained

Touch screens are not the problem per se, but car companies' design execution is.

theturnsignalblog.com

Mercedes vs Lucid, Different Views on Luxury UI Design

Even though the Lucid Air and new Mercedes S-Class are direct competitors, their views on luxury UI are completely different

theturnsignalblog.com

How Waymo Uses Design to Create Trust in Self-Driving Cars

How do you make people feel comfortable in a car without a driver? Let's have a close look at Waymo's user experience and the process behind it.

theturnsignalblog.com

Designing A New UX Concept to Reduce Driver Distraction

Is it possible to create a modern interaction model that allows the flexibility of touch screens but does not cause driver distraction?