Apple’s Risky Bet on CarPlay
With Apple's car project canceled, what's Apple's strategy with CarPlay and how do carmakers respond to it?
With Apple's car project canceled, what's Apple's strategy with CarPlay and how do carmakers respond to it?
Can mixed reality make it easier to test and iterate on automotive user interfaces?
Is it possible to design a digital instrument cluster that is better than its analog counterpart?
Over the past years, I have been trying to capture the essence of automotive UX design into fundamental guidelines to help other designers.
Good design is not a function of talent, but number of iterations. Here’s my guide to prototyping automotive interfaces.
What is cognitive load and how does it impact driving safety and automotive UX design?
Climate controls may seem easy to design on the surface, but you quickly run into much complexity.
Will the future in-car interaction be CarPlay and Android Auto or a native system?
Voice assistants can reduce driver distraction if they are designed well. Here are concrete guidelines for designing a voice assistant for drivers.
Voice interaction sounds great because drivers don't have to take their eyes off the road. But is it really a valid way to mitigate distraction?
I describe my thoughts after a week of intensive use, the three main pitfalls of Porsche's system, and how they are symbolic for the car industry.
Is it possible to design touch interactions such that they are as user-friendly as physical controls? I did a home experiment to try to answer this.
Let's find out if gesture interaction is a valid alternative to existing methods or if it is just a gimmick
Navigating car websites to find how they treat your personal data is shockingly bad.
A safe traffic flow depends a lot on non-verbal communication. So what happens when drivers will be replaced by computers?
Touch screens are not the problem per se, but car companies' design execution is.
Even though the Lucid Air and new Mercedes S-Class are direct competitors, their views on luxury UI are completely different
How do you make people feel comfortable in a car without a driver? Let's have a close look at Waymo's user experience and the process behind it.
Is it possible to create a modern interaction model that allows the flexibility of touch screens but does not cause driver distraction?