Building VR apps has never been easier. Combine that with the power and accessibility of the web and you get WebVR.
AR has arrived in iOS 11. We look at its potential future applications, explore what AR means for UX designers, and ask: are people going to use it?
Interview about virtual reality, augmented reality, and mixed reality with Austin Knight, founder of UX and Growth podcast.
VR prototyping for communicating autonomous vehicle intent to pedestrians.
With Facebook Spaces, you can spend time with your friends in VR, no matter where they are in the world and feel like they're here with you.
The principles we use to create effective VR and AR interactions have existed for as long as we have walked this earth.
I wrote this article to help people get oriented with the processes, tools, and principles when creating VR experiences. Let's dive in! The Best Way to Learn about VR design...Is…
6 predictions that give us a glimpse of the next 5 years for immersive media The world of Virtual (VR) and Mixed Reality (MR) is one marked by constant change-…
Why we're reaching the tipping point of startups in the virtual space (and why not enough people are paying attention) If Virtual Reality seems like it's been slow to pick…
The mission of the Facebook Immersive Design team is to enable people to experience moments as if they were there. We believe the ability to tell and experience stories unbounded…